Jun 10, 2005, 07:26 PM // 19:26
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#2
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Banned
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I see that this game is very similar to magic, but that is because it is influenced by magic, the devs mentioned that in an interview.
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Jun 10, 2005, 07:29 PM // 19:29
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#3
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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I am pretty sure this game was a merger of RP and Magic... the simularity is too obvious. I wouldn't even be suprised if Peter was lurking in the background whispering in the devs ears.
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Jun 10, 2005, 07:47 PM // 19:47
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#4
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Ascalonian Squire
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Quote:
Originally Posted by Garric
I see that this game is very similar to magic, but that is because it is influenced by magic, the devs mentioned that in an interview.
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Thats pretty interesting, I was not aware. If anyone happens to have a link for this interview that would be just Uber. =)
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Jun 10, 2005, 07:49 PM // 19:49
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#5
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Geez I hope not, as MTG was a hockey-card collecting thing, based on the idea that you were supposed to buy ever more expansion packs to get rares and uniques (with fictional fantasy "values").
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Jun 10, 2005, 07:51 PM // 19:51
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#6
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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You're correct, M:TG was the bassis for the game mechanics(basis only), not only pointed out by devs, but by Jeff Strain himself(I'm to lazy to research the news archives on the GW site, but it has been stated more than once).
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Jun 10, 2005, 07:59 PM // 19:59
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#7
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Ascalonian Squire
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Quote:
Originally Posted by Numa Pompilius
Geez I hope not, as MTG was a hockey-card collecting thing, based on the idea that you were supposed to buy ever more expansion packs to get rares and uniques (with fictional fantasy "values").
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That was how MTG started...but its grown from being grouped with hockey cards to being grouped with poker cards.
Theres serious money to be won on the MTG Pro Tour, as like Poker its a combination of math skills and being able to read other players.
I'l start poking around for that article, many thanks.
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Jun 10, 2005, 08:55 PM // 20:55
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#8
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Desert Nomad
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Quote:
Originally Posted by Numa Pompilius
Geez I hope not, as MTG was a hockey-card collecting thing, based on the idea that you were supposed to buy ever more expansion packs to get rares and uniques (with fictional fantasy "values").
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MTG is a card game that takes an incredible amount of skill. There's a reason why top players like Kibler and Kai(spelling?) dominate the tournaments despite the fact that many other players run very similar decks or even nearly identical decks.
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Jun 10, 2005, 09:09 PM // 21:09
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#9
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Ascalonian Squire
Join Date: May 2005
Guild: Amicus Reinassance [AR]
Profession: Mo/E
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Yep, as an ex-MTG tourney player that's definitely something that I have noticed. Even the tourney scene is suprisingly similar. In order to be competitive, you need to study the meta game and be ready to beat the popular builds. And you have people with suprise builds that take the scene by storm. It's quite fun.
Instead of having 60 cards (+15 cards sideboard), you have 64 skills, spreaded among 8 people and using them in a real time manner. It's really very cool.
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Jun 11, 2005, 12:52 AM // 00:52
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#11
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Academy Page
Join Date: May 2005
Guild: Guild of the Burning Tree
Profession: R/W
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*sigh* I used to love GW. Now you guys are making me see it as yet something else that Wizards of the Coast has dug their greedy little fingers into.
At least they didn't ruin GW like they did every other PnP RPG they got ahold of. On the other hand, I suppose they didn't have any direct influence on GW anyway, so nevermind. Hehe.
--edit as I put magic in the next par originally when I meant Wizards of the Coast, who made Magic--
Sorry, I'm a PnP'er as well, who is jaded that Wizards of the Coast. took all of my favorite RPG's and turned them into the exact same game with different settings.
Last edited by Ardus Shadowmane; Jun 11, 2005 at 02:48 AM // 02:48..
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Jun 11, 2005, 01:04 AM // 01:04
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#12
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Desert Nomad
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Quote:
Originally Posted by Ardus Shadowmane
*sigh* I used to love GW. Now you guys are making me see it as yet something else that Wizards of the Coast has dug their greedy little fingers into.
At least they didn't ruin GW like they did every other PnP RPG they got ahold of. On the other hand, I suppose they didn't have any direct influence on GW anyway, so nevermind. Hehe.
Sorry, I'm a PnP'er as well, who is jaded that Magic took all of my favorite RPG's and turned them into the exact same game with different settings.
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What?
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Jun 11, 2005, 01:20 AM // 01:20
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#13
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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mtg is a fun game...
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Jun 11, 2005, 01:39 AM // 01:39
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#14
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Banned
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Quote:
Originally Posted by Ardus Shadowmane
*sigh* I used to love GW. Now you guys are making me see it as yet something else that Wizards of the Coast has dug their greedy little fingers into.
At least they didn't ruin GW like they did every other PnP RPG they got ahold of. On the other hand, I suppose they didn't have any direct influence on GW anyway, so nevermind. Hehe.
Sorry, I'm a PnP'er as well, who is jaded that Magic took all of my favorite RPG's and turned them into the exact same game with different settings.
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No offense, but you have gone MAD.
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Jun 11, 2005, 01:42 AM // 01:42
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#15
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Krytan Explorer
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Guild Wars is a lot more healthy than M:tG. There is no netdecking and there is more balance in GW (remember the huge hit to Blue that WotC and RnD decided to do?)
If GW were literally M:tG the RPG, then any Blue profession could simply say "No!" and all other PvP'ers would drop dead.
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Jun 11, 2005, 02:05 AM // 02:05
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#16
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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if only peter jackson had his hand in GW. Who knows what would happen when Munchkin and GW collide
chainsaw of bloody dismemberment anyone?
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Jun 11, 2005, 02:47 AM // 02:47
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#17
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Academy Page
Join Date: May 2005
Guild: Guild of the Burning Tree
Profession: R/W
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Sorry guys, didn't mean to confuse anyone. I have nothing against M:tG (except for the 8 billion expansions that made me quit as I couldn't keep up). I was referring to Pen and Paper RPG's and how they bought out TSR as well as every other game they could get their hands on and changed them into D20 system. Half the reason I played pnp rpg's was for the diverse systems, and now it's gone. LOL. Sorry to rant.
And no I have NOT gone mad, thank you very much. Merely slightly loony.
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Jun 11, 2005, 02:51 AM // 02:51
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#18
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Jungle Guide
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For those of you who seem to have missed the main point, GW is like M:TG in terms of the skill system, not in terms of the behaviors of the companies behind the games or the economics of the games (it's actually opposite in this respect; GW has no monthly fee, compared to other online RPGs).
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Jun 11, 2005, 02:54 AM // 02:54
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#19
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Ascalonian Squire
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i take my post back, it' actually
ranger = multi color
warriors = green
since multi colors have a lot of "utilities" just like the ranger.
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Jun 11, 2005, 04:20 AM // 04:20
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#20
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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its mentioned in the GuildWars FAQ
http://www.guildwars.com/faq/default.html#release
Quote:
Will I remain competitive if I do not buy the expansion packs? Will I be able to compete with and against others if I have only some of the Guild Wars chapters?
Yes. Purchasing the newer chapters of Guild Wars will not make you strictly more powerful. You will have access to many more strategic options, due to the expanding nature of the skills, abilities, items and professions that you enjoy with each chapter.
It would be similar to building a deck in Magic: The Gathering™: The more cards you own, the more different playing decks that you can choose from to use in the game.
When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. So if you purchase a chapter and your friend does not, you will still be able to play competitively against and with one another.
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